The CLASSIC REPRINT SERIES are books that were very popular in their day, but went out of print.These great titles have been "brought out of retirement" for a limited time.Many of today's top professional magicians get tons of their ideas from these older books.Great magic information like this NEVER goes out of style!These are brand new reprinted books, not vintage books.Add them to your library before they disappear again!And MagicTricks.com is offering these books at a discount, too!
FROM THE PUBLISHER: An introduction to card magic that has stood the test of time! 84 Card Tricks contains all the general principles of sleight of hand with cards and many fine effects.
CONTENTS: The All-Important "Pass" Deceptive Shuffles Forcing A Card The "Long Card" The Divining Card The Bootlegged Card To Place A Card To Slip A Card To Carry Away A Card The Congress Of Court Cards To Discover The Card Which Is Drawn, By The Throw Of A Dice The Guessed Card The Recruit Trick To Tell The Card That May Be Noted To Separate The Two Colors Of A Pack Of Cards By One Cut The "Spelling Bee" Trick The "Alternate Card" Trick To Name Any Number Of Cards In Succession Without Seeing Them To Arrange Twelve Cards In Rows, In Such A Manner That They Will Count Four In Every Direction The Locomotive Card Card Named Without Being Seen To Find In The Pack, Whatever Card A Person Has Drawn, With A Handkerchief Coppers And Robbers To Guess Several Cards Chosen At Random To Name The Rank Of A Card That A Person Has Drawn From A Piquet Pack How To Make Twenty People Draw The Same Card The Last Roundup Circle Of Fourteen Cards To Find The Number Of Points On Three Unseen Cards To Tell The Numbers On Two Unseen Cards To Tell The Card On Which A Person Has Put The Finger Look At Him! To Tell Through A Wine-Glass What Cards Have Been Turned To Make Picture Cards Always Come Together The Fairy Kings To Guess The Number Of Spots On Any Chosen Card To Tell How Many Cards A Person Takes Out Of A Pack, And To Identify Each Card Pushing A Card Through A Table Around And Around Changing A Card By Order Blind Man’s Bluff To Discover Any Card In A Pack By Its Weight Or Smell The Right Hand Does Know What The Left Is Doing Through The Looking-Glass The Siamese Twins Smelling Out Royalty The Magical Trio Stuck With A Card Mental Telepathy With Cards To Make A Card Jump Out Of The Pack And Run On The Table Pocketing A Card To Make Four Eights Change Into Four Twos, And From Black To Red How To Name One Of Twenty-Five Cards How To Tell The Top Cards Of Four Parts Of A Deck The Stubborn Card Come Seven! Odd And Even The Magic Twelve To Produce Instantly A Card Called For To Tell A Card Thought Of, And Name Its Position In The Pack To Name A Card Seen By The Spectator To Find A Certain Card After It Has Been Shuffled In The Pack To Tell The Numbers Of Any Two Cards Drawn From A Common Pack To Make All The Cards, Except A Chosen One, Fall To The Floor To Tell Whether Any Card In The Pack Is Red Or Black Without Looking At It To Catch In The Air With Your Hand, Two Chosen Cards Flapjack The Rising Card Trick The Shifting Card How To Pick Out One Card Which Has Been Thought Of From 25 On A Table To Name In Succession All The Cards In The Pack To Sort The Pack Without Looking At The Cards To Guess One Of Sixteen Cards To Make Several Cards Change From One Person To Another To Find A Chosen Card In A Person’s Pocket How To Tell The Amount Of Bottom Cards In A Deck That Has Been Split Into Heaps To Tell The Card Which Has Been Drawn From A Bridge Pack To Select From Several Cards A Pair Which Has Been Chosen By One Or More People The Magic Triplets How To Guess The Cards That Three People Have Chosen How To Tell Which Card Has Been Touched The Four Inseparable Kings The Jacks And The Constable To Name A Card Drawn From A Piquet Pack
Author: Hugh MorrisSoftbound book. 47 pages.Originally published 1956 by D. Robbins & Co. Inc.