| MAGIC INVENTOR'S
PRINCIPLES |
| By Mitch
Leary |
| . |
| This is it, the Master List
of Magic Inventor's Principles. For the most part, this list is
primarily geared toward the inventor of close-up and parlour
magic. Learn as many of these secrets as you can if you would like to
invent your own tricks. The list is in no order but I'll be breaking
the list into groups of ten or so principles. Each of these principles
has been carefully analyzed, each has been chosen because of its
potential. I find it much easier to visualize each principle when
associated with an actual trick. Example: If I were to explain a
hinged box with a load chamber in the lid, that's hard to see in
your mind. On the other hand, if I were to call it the Flip Over
Rabbit Box Principle, and you knew what that was, then it will be
much easier to convey the idea, extract the principle and use it
to invent more tricks based on that principle. This list is
by no means the last word on magic principles, but it will put
you well beyond the goal post in your knowledge of magic. There
may be some overlapping of principles and ideas, but that comes with the territory. Example: I may simply list Magnetic Principles,
then further down list the Enigma & Magnetic Thumb Tip Principles/Gimmicks. |
Here then is the list:
- Paddle Move
- Thumb Tip Principle/Gimmick
- 2-Card Monte Move
- Elastic Pull Principle
- Coin Slide Principle
- Mirror Glass Principle
- Devil's Hank Principle
- Zombie Gimmick/Principle
- Napkin Roll Switch
- Looped Coin Principle (Now-U-C-It
gimmick).
|
- Bottomless Glass Gimmick
- Magnetic Principles
- Magician's Choice Force
- Flip Stick Move > -Mirror Box
Principle
- Spirit Cloth Principle
- Tip Over Hat Loading Principle
- Chinese Compass Principle
- Dove Harness Principle
- Clear Forcing Bag Principle
|
- Cigarette Catcher Principle
- Coin Tray Principle
- Flash Silk Appearance Principle (in
elbow)
- One-Ahead Principle
- Hooked "Hoo" Principle
- Double-Sided Tape Gimmick
- Color Block Principle
- Buddah Papers Principle
- Center Tear Principle
- Invisible Thread Gimmick/Principle
- Invisible Elastic Thread Principle
|
- Bill Tube Principle
- Dye Tube Principle
- Coin-Thru-Hank Principle
- Looped Hank Ball Principle
- Haunted Matchbox Principle
- Card Sword Principle
- Dye Box Principle
- Secret Markings Principles
- Rising Pencil Principle
- Marked By Sight, Touch, Weight, etc.
|
- Duplicate Object Principles
- Extra Piece Principle
- Okito Box Flipover Move/Principle
- Pull & Holdout
Gimmicks/Principles
- Gaffed Envelope Principles
- Rising Ring on Wand Principle
- Invisible Wire Principles
- Hole in Back of Tube or Box
- Slit in Bottom of Hat Principle
- Rising Wand Principle (Elastic or
thread)
|
- Cling Principles
- Rattle Box Principle
- Shell or False Front Principles
- Wonder Mouse Principle
- Clear Sewing Thread Gimmick
- Card Flap/Latex Dental Dam Gimmick
- Roller Blind Principle
- Identity Switch Principles
- Cylinder & Box Gaffing
Principles
- Gaffed Wallet Principles
- Gaffed Wallet Principles Applied to
Envelopes
|
- Card Forcing Principles
- Number Forcing Principles
- Hot Rod Gem Force Principle
- Card & Deck Switching Principles
- Locator Card Gimmicks/Principles
- Card To Envelope Principle
- Card To Wallet Principles
- Mis-calling Principle
- Three Card Monte Throw Principle
- Trick Deck Principles (Long &
Short Cards, Rough & Smooth, Forcing Decks, etc.)
|
- Enigma & Magnetic Thumb Tip
Gimmicks
- Mental Epic Principle
- Periscope Mirror Principle
- 45 Degree Angle Mirror Principle
- Sphinx Table Mirror Principle
- Heavy Air Tube Principle
- Camouflage Principles
- Black Art Principle
- Small Scale Black Art Principle
(black shirt, close-up mat)
- Animation Principles (wire, thread,
elastic, rubber band, spring, magnet, etc.)
|
- Shadow Box Principle (silhouette
trickery)
- Simulation Principle
- Simulated Form Beneath Hank
- Change Bag Principle
- Bill or Billet Switch with Thumb Tip
- Torn & Restored Principles
- Cut & Restored Principles
- Burnt & Restored Principles
- Destroyed & Restored Principles
- X-Ray Envelope Principle (concealed
light source allows contents of envelope to be seen secretly)
|
- Rope Gaffing Principles (magnets,
clasps, snaps)
- Under Arm Concealment Principle
- Plate Lifter Principle (secret
tilting)
- Object on Wand Under Arm
- Devil Dollar Principle
- Dancing Handkerchief Principle
(thread across stage)
- Full Wine Glass Production (rubber
ball holds in liquid)
- Thread From Finger to Object Inside
Coat
- Blackstone Birdcage Vanish Principle
(Incredi-Go Gimmick)
- Tip Over Tray Principle (double
sided suction cup holds object to tray--used with simulation
beneath hank)
|
- Fickle Nickle Principle
- Foo Can Principle
- Bengal Net Principle
- Lion Cage Principle
- Buddah Screen Principle
- Mentalist's Impression Clipboard
- Reel Utility Gimmick/Principle
- Gravity Wand Coin Producing
Principle
- Rising Card Principles (usually
thread)
- Tip Over Trunk or Box Principle
|
- Flip Over Rabbit Box Principle
- Egyptian Water Box Principle
- Devil's Canister Principle
- Piece Simulated as Whole
Object
- Ink To Goldfish Principle (colored
celluloid insert)
- Milk Pitcher/Salt Shaker Principle
(clear celluloid insert)
- Simulation of Weight, Substance,
Presence, Sound, Lack of Weight, etc.
- Simulation to Fool Vision, Hearing,
Touch
- Bevel & Hollow Base Principles
(mostly major illusions)
- Object Made of Different Material
Than is Obvious (sponge, rubber, color copy as real object, foam
rubber, balsa, etc)
|
- Slush Powder Principle
- Genii Tube Principle
- Drumhead Tube Principle
- Phantom Tube Principle
- Large Dye Tube Principle
- Hindu Beads Principle
- Block-O Principle
- Deck Shell Principle
- Mirror in Clear Tube Principle
- Crystal Silk Chamber Principle
|
- Topit Principle
- Servante Principles (behind table or
chair, inside pants)
- Blackstone Knife-Thru-Coat
Principle
- Raven & Bat
Gimmicks/Principles
- Flesh Art Principle (China Change,
etc)
- Long Thread Across Stage
Animator
- Imp Bottle Principle (rod
weight)
- Double-Ended Billet Switching Wand
Principle
- Nesting Principles (real object
nests inside shell, two or more objects held as one, etc.)
- Chinese Prayer Vase Principle (vase,
little rubber ball & rope
|
- Paul Harris "Peeler"
Principle
- Clip-Clip Want-Ad Principle
- Tape Palming Principle
- Secret Adhesive Principles
- Back-Palming Principle
- Down's Palm Principle
- Coin Switches (with coins and other
objects)
- Dirty Hands Gag Principle
(inside-out cloth)
- Camouflage Ring (material glued to
bottom of ring matches the mat it's setting on)
- Sankey's "Paper-Clipped"
Card Switch (or done with clipped beneath writing pen pocket clip)
|
- Ash Revealation on Arm or Paper
(white crayon or wax message invisible on paper until ashes are
rubbed across it)
- Book & Magazine Test
Principles
- Trick & Legitimate Blindfold
Principles
- Billet Knife or Pencil Injection
Principles
- Principles of Reading Sealed
Messages
- Bottomless Coin Envelope (object or
message drops into hand then envelope is burnt)
- Thumb Tip in Coin Envelope (delivers
or retrieves slip of paper in envelope)
- Double Compartment Envelope (for
either-or predictions)
- Secret Slit in Envelope (allows you
to secretly insert prediction, signed card, message written after
the fact, or remove same).
|
| Although the list is in no
order I cannot overstate the importance of the first 30 principles. I
listed them first because for me they have been the most fertile. If
you can only afford to buy those tricks and learn those principles
you'll have enough material to play with for decades. Those principles
are pregnant with possibilities for the magic inventor workshop
tinkerer. Look at this list as an addendum to Fitzkee's most marvelous
book, THE TRICK BRAIN. That's what I had in mind when I wrote it. The
list may look simple, but it took me decades buying tricks and
collecting magic knowledge of learning to prepare it. My advice to you
would to get a large shoebox or two and start throwing random items
inside it. Then, when the box is fairly full sit down at your kitchen
table with the list of Magic Inventor's Principles and Fitzkee's book
and begin to toss around ideas inside your head and try to invent
magic tricks. Here are some items that you'll want to have in the box:
|
- Regular Playing Cards (several
decks)
- Pinochle Decks
- Double-Sided Scotch Tape
- Regular Scotch Tape
- Elmer's Glue
- Small Boxes of Wooden Matches
- Books of Paper Matches
- Clear Sewing Thread
- Drinking Straws
- Black Elastic Cord
- Latex Dental Dams
- Heavy Back Carpet Thread
- Soft Cotton Rope
- Blank White Index Cards
- Colored Index Cards
- Ruler (preferably an Architect's
Scale)
- Cheap Business Card Wallet
- Drawing Paper & Pencil (graph
paper)
- Your own Inventor's Notebook
(college rule)
- Thin Cardboard or Card Stock
- Colored Card Stock
- Scissors
- Cigarettes
- Post-It Notes (various colors)
- Opaque Handkerchief
- Colored Markers
- Rubber Bands (plain & various
colors)
- Exacto Knife & Extra
Blades
- Chop Sticks (square &
round)
- Sand Paper
- Small Metal Rings
- Thin Steel Piano Wire
- Bell Wire
- Copy of the book GETTING STARTED IN
ELECTRONICS, available at Radio Shack. At the very least learn how
to make a complete circuit.
- Radio Shack Catalog
- Heat Shrink Tubing
- Ball Bearings
- Empty Playing Card Boxes
- Clear Wide Mailing Tape
- Coat Hangers
- Empty Soup Can
- PVC Pipe & Couplings
- Hacksaw Blade
- Needle-Nose Pliers
- Solder
- Black Construction Paper
- Kite String & Colored Cord
- Thin Clear Fishing Line
- Arts & Crafts catalog
- Hobby Shop Catalog
- Aluminum Foil
- Sharp Knife
- Balloons, balloons, balloons -of all
sorts
- Plastic Drinking Glass
- Silver Adhesive Muffler Tape
- Mylar Film, Adhesive & Non-Adhesive
- Popsicle Sticks (great for paddle
tricks)
- Clear Acetate Paper
- Colored Pencils
- Regular Pencils
- Small Fishing Weights
- Adhesives & Glues of All
Sorts
- Coins, Washers & Poker
Chips
- Small Blocks of Wood, Scraps,
etc.
- Misc. Plastic Boxes
- Empty Pill Bottles. Labels
Removed
- Scraps of Metal
- Beads
- Magnets, magnets, magnets. All sorts
of magnets and thin magnetic sheeting for making magnetic cards,
etc.
- Dollar bills
- Small Liquor Bottles
- Old Keys
- Small DC Motors
- Batteries
- Mirrors, mirrors, mirrors
- Small Compasses
- Pipes & Tubes, Scrap
- Rods, dowels
- Wires
- Small Switches
- Music Box Mechanism
- Small Rubber Tubing & Hoses of
various lengths & sizes
- Paper Sacks
- Dictionary
- Mousetraps
- Small Empty Containers
- Springs
- Pen Light
- Bobby Pins
|
| You get the idea, keep
adding your own items. Next, grab an item and ask
"How can I gaff this?" or "How can I turn this into a
magic trick?" The best tricks are done with everyday objects that
everyone recognizes. The next time your wife drags you to a store
where you don't want to be learn to exploit the situation. Look at the
various objects on the shelves and hanging from the walls and ask
yourself how this object could be used for magical purposes. "Can
I make a trick out of this or can I use it to make some sort of new
gimmick or gadget?" Women's products are full of unexplored
territory, few men ever take the time to look at these things in new
ways. Look at an object but think something else. Example: Thin sponge
rollers could be made into fake cigarettes, batteries, Chapstik which
could be loaded into a thumb tip. A sanding block, normally used for a
manicure, is positively great for making your own gaffed playing
cards, the ink sands right off. I sand the air-cushioned finish off
the back edges of high value playing cards, then use the deck to cheat
at card games. No one would dream of this in a million years. Buy
two of the same object, then use the second one to make gimmicks and
gaffs for the first object. Example: You buy two bottles of Coke. Cut
the neck off of the second one to make a Bottle-Thru-Table gimmick. Or
cut the second one in half lengthwise to make a shell for the other
one. Buy yourself a book or two on creative thinking, these books
will help you learn how to think like a genius. Apply what you learn,
make it a habit to be constantly inventing. Look at objects in a whole
new way. Ask yourself how someone else would look at the same problem.
Creativity is juxtaposing unlikely information. Think up more than one
answer for each problem you're working on. What if the object were
made f a different material? You have to give your mind something to
chew on. Get out your magic catalogs
and extract the principles from the various tricks as I did above. The
principles on the above list can each be used for hundreds of other
tricks of your own invention. Just pick up any object close to you
right now, then pick a principle from above and see if anything pops
into your mind. You'll be amazed as the ideas begin to flow into your
head. The above list is by no means complete, this is just one page
from my inventor's notebook, which has 35 more pages of just
principles. Now that you understand how to extract the principle from
the trick you can begin to make your own lists--and lists are an
inventor's most powerful tool.
|
| This article was contributed by professional
magician Mitch
Leary. |